---
title: "Wreckreation Looks Like a Heavily Customizable Evolution of Classic Burnout Games"
date: "2025-09-17"
modified: "2025-09-17"
authors:
  - name: "Andrew P. Collins"
    job_title: "Executive Editor"
    link: "https://www.thedrive.com/authors/andrew-p-collins"
url: "https://www.thedrive.com/news/wreckreation-looks-like-a-heavily-customizable-evolution-of-classic-burnout-games"
categories:
  - "Culture"
  - "News"
  - "Video Games"
---

# Wreckreation Looks Like a Heavily Customizable Evolution of Classic Burnout Games

![Wreckreation game screenshot, a car about to take on some loops](<https://www.thedrive.com/wp-content/uploads/2025/09/Wreckreation-screenshot-2.webp>)
*\<em\>THQ Nordic\</em\>*

*Wreckreation*, a new driving game slated for relase on October 28, 2025, will combine a huge open world with arcade-style crash physics and a track construction system completely divorced from the realities of, well, anything. Loops, jumps, it's all in there. Not quite *[Mario Kart](<https://www.thedrive.com/news/mario-kart-world-almost-came-out-for-the-original-switch-good-thing-it-didnt>)*-level absurdity, but it almost looks like *[Burnout](<https://www.thedrive.com/news/beloved-racing-game-burnout-might-be-making-a-comeback>)* meets *[Forza Horizon](<https://www.thedrive.com/features/forza-horizon-5-ps5-review>)* but with a big dose of the Hot Wheels aesthetic.

Studio THQ Nordic dropped a new trailer today confirming the release date and platforms (PC, PlayStation 5, and Xbox Series X|S) that the game will be available on. The official logline is: "Wreckreation is the home of your very own MixWorld, a 400 square kilometer racing realm that is yours to create, shape—and wreck."

It's being developed by Three Fields Entertainment, which brought us the much-missed *Burnout* series. Anything from them is at least worth looking at if you're into driving games.

![Wreckreation game screenshot, a car crash.](<https://www.thedrive.com/wp-content/uploads/2025/09/Wreckreation-screen-shot-1.webp>)

![Wreckreation game screenshot, a speeding car.](<https://www.thedrive.com/wp-content/uploads/2025/09/Wreckreation-screenshot-3.webp>)

Looks like the cars are unlicensed but close approximations of iconic designs. But the depth of customization, both of the vehicles themselves and where they're driven, seems to be the real value proposition here. If you like the idea of being able to build gravity-defying tracks and then smash cars into satisfying smithereens, I bet you'll have a lot of fun playing this.

https://www.youtube.com/watch?v=kEMB3PehB38

The game studio had this descriptor in a recent [press release](<https://thqnordic.com/article/build-your-racing-wonderland-wreckreation-launches-october-28>), which almost makes it seem like the game might have some *Fortnite* influence in terms of real-time building things:

"...Wreckreation takes things further with its groundbreaking Live Mix feature. At any time, players can open the construction menu and shape their own racing paradise. Build highways that reach into the clouds, design loops, ramps, and jumps, or place billboards, houses, decorations, and even towering dinosaur statues. Creativity has no limits—and everything can be shared. Invite friends to race, crash, and explore your personal racing wonderland together."

I typically enjoy car games that are, like, one click closer to being grounded in reality (*Need For Speed*, *Forza Horizon*) but I could totally see myself getting lost in this making preposterous routes and watching cars get pulvierzed into pixels on them.

While the official trailer above sells the sizzle, this YouTuber's "everything we know so far" rundown from a new months ago does a better job illustrating what the user experience will be like:

https://www.youtube.com/watch?v=MgYwy92N_GY

*Know about any other driving games that should be on our radar? Drop me a line at andrew.collins@thedrive.com.*

## Author
As Executive Editor, Andrew touches everything on the site from daily news coverage to feature stories, sponsored content, product reviews, road testing vehicles, ecommerce, and more. He's held pretty much every role there is to have at an automotive news site and has been with The Drive's publisher Recurrent since 2020. Andrew's a lifetime gearhead and longtime writer with a particularly strong penchant for road trips, off-road adventures, and archaic vehicles. His passions outside of the automotive world include skiing, obsolete video games, and his dog Bramble who occationally helps review cars.

### Author social links  
[Instagram](<https://instagram.com/andrewatlarge>)  
[LinkedIn](<https://www.linkedin.com/in/andrewpetercollins/>)