---
title: "What’s Your Favorite Racing Game Not Enough People Appreciate?"
description: "Today we're pouring one out for those racing games that don't get the attention they deserve anymore, or perhaps never have."
date: "2024-01-23"
modified: "2024-01-23"
authors:
  - name: "Adam Ismail"
    job_title: "Senior Editor"
    link: "https://www.thedrive.com/authors/adam-ismail"
url: "https://www.thedrive.com/news/whats-your-favorite-racing-game-not-enough-people-appreciate"
categories:
  - "Culture"
  - "News"
  - "QOTD"
  - "Video Games"
---

# What’s Your Favorite Racing Game Not Enough People Appreciate?

![](<https://www.thedrive.com/wp-content/uploads/2024/01/23/3576746870_19f1566677_o.jpg>)
*\<em\>Sony Interactive Entertainment\</em\>*

If you've been playing racing [video games](<https://www.thedrive.com/category/video-games>) for a good while, you know there are more than a few classic franchises that don't get much action nowadays. With the modern focus on either sprawling open worlds or state-of-the-art simulation, there just doesn't seem to be space for the experiments and in-betweens. Today, I'm putting it to you: I want to know what your favorite racing game is that you think deserves more praise.

It can be new or old, a specific title or a series—it doesn't matter. Given my fondness for '90s racers that have laid dormant for decades, personally there's a good number of games I'd be willing to shout out. But, in the interest in keeping this short, I'll just go straight to my nominee, *Wipeout*. Sony's series of futuristic, design-forward, antigravity racing games is as old as the PlayStation brand itself. And while it's certainly never lacked for critical praise, I've always felt it dodged the mass appeal it really deserved, at least here in North America.

![](<https://www.thedrive.com/wp-content/uploads/2024/01/23/wipeout-omega-collection-concept-art-wallpaper-26-ps4-us-21nov18-scaled.jpg>)
*This *Wipeout 2048* concept art has my mind racing as to what a new game with modern visuals could look like. Sony Interactive Entertainment*

See, *Wipeout* took the United Kingdom and Europe by storm, as it owes its genesis to the U.K.'s rave scene in the early '90s. When *Wipeout 3* launched in 1999, Sony [blanketed a portion of Dublin's metro system](<https://y2kaestheticinstitute.tumblr.com/post/187866191254/selections-from-wipeout-3s-metro-campaign-1999>) with slick, cryptic ads created by legendary studio The Designers Republic, who collaborated with the developers on the graphic interfaces and visual art that built those first few games. But the franchise never quite captured the zeitgeist west of the Atlantic in the same fashion—and it's been ages since it has, anywhere, at all. The last *Wipeout* we got was the *Omega Collection* for PS4 in 2017, that merely repackaged the last two installments in the series.

There have been many other futuristic racing games over the years, but in my opinion none could ever match *Wipeout's* eye [(and ear)](<https://www.youtube.com/watch?v=V974MkN7v94>) for cool, thoughtful world building, and sophisticated physics. *Wipeout* wasn't a simulation of anything, of course, but it still felt authentic, tangible, and satisfyingly technical to play. If there comes a day when motorsport is a competition of levitating machines barreling high above city centers at hundreds of miles per hour, I'd imagine *Wipeout* is probably what it would look and feel like. Or, at least I'd hope.

That's me, but what about you? What's your beloved racing game that simply doesn't get its due? Holler back in the comments, if you'd be so kind.

*Got tips? Send 'em to tips@thedrive.com*

## Author
Adam is a Senior Editor at The Drive, concentrating on curating and developing the site's slate of daily journalism, from initial pitch to final copy edit. When he's not at his desk researching leads and working with writers, he's testing vehicles or reviewing racing games, new and old. He joined The Drive in 2023, following seven years of covering consumer technology and cars. A car lover and gamer since his earliest memories, Adam came to know the automotive world through video games. First it was Daytona USA, Sega Rally, and Ridge Racer; then came Need For Speed, which inspired an encyclopedic knowledge of '90s supercars, and, of course, Gran Turismo. If not for them, he'd assuredly be doing something else right now. Adam is based in the suburbs outside Philly, where there are ample roads for his hot hatch to stretch its legs. In his car, he's probably listening to indie rock, drum and bass, or Yankees baseball.

### Author social links  
[Bluesky](<https://bsky.app/profile/aismail.bsky.social>)  
[Instagram](<https://www.instagram.com/pioneerspine/>)  
[LinkedIn](<https://www.linkedin.com/in/aismail1/>)