---
title: "Ubisoft Says It Won’t Kill The Crew 2 and Motorfest When Their Servers Go Dark"
date: "2024-09-11"
modified: "2024-09-11"
authors:
  - name: "Adam Ismail"
    job_title: "Senior Editor"
    link: "https://www.thedrive.com/authors/adam-ismail"
url: "https://www.thedrive.com/news/ubisoft-says-it-wont-kill-the-crew-2-and-motorfest-when-their-servers-go-dark"
categories:
  - "Culture"
  - "News"
  - "Video Games"
---

# Ubisoft Says It Won’t Kill The Crew 2 and Motorfest When Their Servers Go Dark

![Press image of The Crew 2 showing a Spyker C8 race car drifting through an urban environment.](<https://www.thedrive.com/wp-content/uploads/2024/09/tc2_ep1s8_screenshot_15032023_6pm_cet_5_dc6f6ffb-2b91-48ee-b4de-262950bb0fac.jpg>)
*\<em\>Ubisoft\</em\>*

If you're a fan of *The Crew*, you likely know that publisher Ubisoft deactivated the always-online [racing game](<https://www.thedrive.com/category/video-games>) back in March. That effectively made all physical copies of the game paperweights and bricked digital copies as well as their purchased downloadable content. It's one thing for a game to be delisted and rendered unpurchasable—that unfortunately happens all the time with racing games, that have real-world car licenses that expire after a number of years. But it's another thing for a product people paid for to be destroyed by the company that sold it, and that's pretty much what Ubisoft did in this case. Thankfully, it seems the publisher might have learned its lesson, and won't be killing off *The Crew 2* and *The Crew Motorfest* in the same way, years down the line.

> We heard your concerns about access to The Crew games

> Today, we want to express our commitment to the future of The Crew 2 and The Crew Motorfest.

> We can confirm an offline mode to ensure long term access to both titles, stay tuned for more news in the next months. [pic.twitter.com/KDlz8h09OT](<https://t.co/KDlz8h09OT>)

> — The Crew Motorfest (@TheCrewGame) [September 10, 2024](<https://twitter.com/TheCrewGame/status/1833543516506435739?ref_src=twsrc%5Etfw>)

"We heard your concerns about access to The Crew games," the [official X account for The Crew](<https://x.com/TheCrewGame>) posted on Tuesday. "Today, we want to express our commitment to the future of The Crew 2 and The Crew Motorfest. We can confirm an offline mode to ensure long term access to both titles, stay tuned for more news in the next months."

What this would essentially mean is that, unlike what happened with the first game, the sequels would receive updates allowing offline play sometime before their servers are shut down. This would keep the games playable in a single-player capacity for the foreseeable future, which is all that players have really been asking for.

It's an unfortunate truth that servers cost money and aren't kept up and running forever, but there should always be a fallback, for when that day inevitably comes that live service ends. *[Gran Turismo Sport](<https://www.thedrive.com/news/why-gran-turismo-sports-final-update-bodes-well-for-gt7s-preservation>)* got exactly that earlier this year, and if the preservation of this medium has any hope in the future, developers and publishers will need to start preparing for these inevitabilities as games rely ever more on connectivity.

In *The Crew's* case, the [fans allegedly found an offline mode hidden within the game's files](<https://www.reddit.com/r/The_Crew/comments/18jc0p9/the_crew_1_offline_mode_allegedly_found_but_not/>), that Ubisoft evidently chose not to activate. Servers are one half of the battle when it comes to dealing with aging racing games; the other, that's especially unique to the genre, is automotive licenses. It's possible that the agreements with manufacturers Ubisoft ironed out for *The Crew* were expiring, and the publisher saw little value in renegotiating them for a decade-old game. But since *The Crew 2* and *Motorfest* are still live right now, they can begin taking those steps to ensure those titles are primed to continue being enjoyed by their fans long after the multiplayer side of things has come to a close.

All in all, it's a win for players. But *The Crew* assuredly won't be the last game to be killed by its creator, so I'd like to point anyone interested in this story to check out [StopKillingGames.com](<https://www.stopkillinggames.com/>). There, our readers based in Europe will be able to sign a legal petition seeking consumer protections against publishers designing games to stop working after a set date. There's unfortunately no similar legal initiative brewing in the United States and Canada quite yet, but a positive result in one region could establish a precedent and send ripples through every market, globally.

*Got tips? Send ’em to tips@thedrive.com*

## Author
Adam is a Senior Editor at The Drive, concentrating on curating and developing the site's slate of daily journalism, from initial pitch to final copy edit. When he's not at his desk researching leads and working with writers, he's testing vehicles or reviewing racing games, new and old. He joined The Drive in 2023, following seven years of covering consumer technology and cars. A car lover and gamer since his earliest memories, Adam came to know the automotive world through video games. First it was Daytona USA, Sega Rally, and Ridge Racer; then came Need For Speed, which inspired an encyclopedic knowledge of '90s supercars, and, of course, Gran Turismo. If not for them, he'd assuredly be doing something else right now. Adam is based in the suburbs outside Philly, where there are ample roads for his hot hatch to stretch its legs. In his car, he's probably listening to indie rock, drum and bass, or Yankees baseball.

### Author social links  
[Bluesky](<https://bsky.app/profile/aismail.bsky.social>)  
[Instagram](<https://www.instagram.com/pioneerspine/>)  
[LinkedIn](<https://www.linkedin.com/in/aismail1/>)