---
title: "The Nintendo Switch 2 Looks Like Paradise for Racing Game Fans"
date: "2025-04-03"
modified: "2025-04-03"
authors:
  - name: "Adam Ismail"
    job_title: "Senior Editor"
    link: "https://www.thedrive.com/authors/adam-ismail"
url: "https://www.thedrive.com/news/the-nintendo-switch-2-looks-like-paradise-for-racing-game-fans"
categories:
  - "Culture"
  - "News"
  - "Video Games"
---

# The Nintendo Switch 2 Looks Like Paradise for Racing Game Fans

![A Nintendo Switch 2 playing F-Zero GX.](<https://www.thedrive.com/wp-content/uploads/2025/04/123669-nintendo-switch-2-front-screen-on-2000x2000-copy.jpg>)
*\<em\>Nintendo, The Drive\</em\>*

On Wednesday, Nintendo finally answered most everyone's burning questions about the Switch 2. And while some of what we learned was a little disappointing—namely, *[Mario Kart World](<https://www.thedrive.com/news/mario-kart-world-goes-open-world-with-free-roam-for-nintendo-switch-2>)* costing $80—the hardware sounds solid on the face of it, and the software is worth looking forward to. Most surprisingly, it's *especially* worth looking forward to if you like racing games, because a few bombshells yesterday have made it a little difficult to resist the urge to plonk down $500 on a pre-order.

There's *Mario Kart World*, of course. When Nintendo [first introduced us to the game](<https://www.thedrive.com/news/new-mario-kart-makes-first-appearance-in-nintendo-switch-2-reveal>) in January, many fans quickly picked up hints that the beloved kart racer—not to mention one of the best-selling video games ever—was going open-world. But if that wasn't enough, the game will have players travel from race to race, sort of like *SSX 3* from back in the day, through dynamic weather and day/night cycles. That's just a level of scale and interconnectedness that we've never seen, nor frankly expected from *Mario Kart*. Everyone wondered where the franchise could go after *MK8*'s perfection of the classic kart racer formula and now we have our answer. If *8* was the series' *Burnout 3*, then *World* looks to be its *Burnout Paradise*.

But, honestly, that's not what excites me most about what the Switch 2 will offer racing game fans on day one. The big story yesterday, at least for us old heads, was the announcement of two all-time greats debuting on the console for the first time since their original releases. First, Nintendo shared that GameCube games would be added to the Switch Online service on the upcoming platform. With that, one of its first titles will be *F-Zero GX*—the last truly full-scale, 3D entry in the cult-favorite series.

https://youtu.be/0MvkSVs8f_w?si=YuDkMc7VKKylk0fR&t=55

*F-Zero GX* is a special one. Released 22 years ago, it arrived at a time when Nintendo started deepening ties with established developers, like Namco and Sega, to deliver experiences it couldn't have otherwise. For *GX*, Nintendo handed over the reins to Sega's Amusement Vision arm, led by Toshihiro Nagoshi, the guy behind *Super Monkey Ball*, the enormously successful *Yakuza/Like a Dragon* series and—this is the big one—*[Daytona USA](<https://www.thedrive.com/news/daytona-usa-2-is-finally-coming-to-consoles-25-years-after-arcade-release>)*.

Matches like this aren't made even in heaven. The original *F-Zero* on the Super Nintendo inspired *Daytona* several years later, so Nagoshi pouring that love back into the anti-gravity racer couldn't be more appropriate. The game was brilliant; I don't care [what Shigeru Miyamoto has said about it](<https://ew.com/article/2007/05/08/man-who-made-mario-super/>). But perhaps due to its less-favored status in Nintendo's back catalog, it hadn't received a rerelease or remaster over two decades, when damn near everything else from the days of the GameCube and Wii did.

![](<https://www.thedrive.com/wp-content/uploads/2025/04/F-Zero_GX-AX_Art_01.webp>)
*F-Zero GX had an arcade counterpart, named F-Zero AX, that allowed you to move machines and data between it and your GameCube at home with a memory card. *Sega, Nintendo**

At last, that's changing. I would prefer it changed in a way that didn't require a recurring subscription, but at least there will soon be a way to officially play it again. *F-Zero GX* is a force of nature, with relentless speed, perfect 60 frames-per-second gameplay that dazzled in at 480p progressive scan on the GameCube, and a killer soundtrack. It's not one of those games that needs to be touched up—it just needs to be out there again. (Though, the addition of online multiplayer certainly doesn't hurt.)

If you're excited about *F-Zero GX*, definitely also check out *FAST Fusion*, arguably the game's indie spiritual successor courtesy of Shin'en Multimedia. The studio's last game, *FAST RMX*, was one of the original Switch's finest exclusives, and [the new one looks just as sweet](<https://fast.shinen.com/fusion/>).

But *F-Zero* wasn't the only GOAT-tier classic racer to get some long-overdue attention during Nintendo's showcase. The original *Ridge Racer* is landing on Switch 2 via Hamster's Arcade Archives collection. This is a big deal, because while *Ridge Racer* was ported to the PlayStation for its 1995 launch, the arcade version has never before been released for home consoles. Up until now, you had to emulate it through MAME, which is always a messy experience.

https://www.youtube.com/watch?v=l67ziwkd6KU

*Ridge Racer* represents one of those inflection points in the history of the medium, as one of the first games ever to employ texture mapping [alongside *Daytona USA*](<https://www.jalopnik.com/daytona-usa-lockheed-martin-military-sim-defense-tech-1850248936/>), which hit arcades around the same time in late 1993. Together, both titles instantly redefined the experience of virtual driving. The series would go on to become one of Namco's pillars [through Sony's first and second PlayStation generations](<https://www.thedrive.com/news/all-i-want-for-christmas-is-a-ridge-racer-v-sequel>), but as simulation-style games like *Gran Turismo* and *Forza Motorsport* took over, *Ridge Racer*'s arcade sensibilities faded from favor.

The fortunate thing about the Hamster release, which is set to drop alongside the Switch 2 on launch day, June 5, is that the Arcade Archives games aren't typically exclusive to Nintendo consoles. That means that *Ridge Racer* is likely to drop on PS4 and PS5 in due time. Plus, if we're getting *Ridge Racer*, it isn't a leap to think that its arcade-only sequel *Rave Racer* could get similar treatment—and that one's [really special](<https://youtu.be/Th6ucAan9DQ?si=cuptVfhOJNs5V1b0&t=50>).

Finally, you can't talk about racing games on the Switch 2 without mentioning the biggest surprise of all: Masahiro Sakurai, the mastermind behind *Super Smash Bros.* and *Kirby*, is making a new game—a sequel to *Kirby Air Ride* on the GameCube, called *Kirby Air Riders*. If you had this one on your Bingo card, I'm afraid of what other things in the future you might be able to predict, but this one really did come out of nowhere.

https://www.youtube.com/watch?v=oJVsNMp_nAU

Personally, I've never played *Kirby Air Ride*, and I don't know it to be a particularly beloved title, but it's simply encouraging to see Nintendo investing in a racing game that isn't *Mario Kart*. A new *Wave Race* or *1080° Snowboarding* would've been nicer, but I'll take what I can get these days. Besides, Sakurai's at the helm, so you know it'll be good.

All in all, then, it was a great day for racing game fans. I probably won't have a Switch 2 on launch day—it's just too expensive for me right now, especially the software, and [tariffs](<https://www.thedrive.com/news/dodge-charger-production-paused-on-day-one-of-new-tariffs-layoffs-begin>) threaten that the hardware's price tag could jump even higher. But when I do fend off scalpers and pick one up, I'm looking forward to what's awaiting me.

*Got tips? Send ’em to tips@thedrive.com*

## Author
Adam is a Senior Editor at The Drive, concentrating on curating and developing the site's slate of daily journalism, from initial pitch to final copy edit. When he's not at his desk researching leads and working with writers, he's testing vehicles or reviewing racing games, new and old. He joined The Drive in 2023, following seven years of covering consumer technology and cars. A car lover and gamer since his earliest memories, Adam came to know the automotive world through video games. First it was Daytona USA, Sega Rally, and Ridge Racer; then came Need For Speed, which inspired an encyclopedic knowledge of '90s supercars, and, of course, Gran Turismo. If not for them, he'd assuredly be doing something else right now. Adam is based in the suburbs outside Philly, where there are ample roads for his hot hatch to stretch its legs. In his car, he's probably listening to indie rock, drum and bass, or Yankees baseball.

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