---
title: "Star Wars: Galactic Racer From Ex-Burnout Devs Comes Out October 6"
date: "2026-04-30"
modified: "2026-04-30"
authors:
  - name: "Adam Ismail"
    job_title: "Senior Editor"
    link: "https://www.thedrive.com/authors/adam-ismail"
url: "https://www.thedrive.com/news/star-wars-galactic-racer-from-ex-burnout-devs-comes-out-october-6"
categories:
  - "Culture"
  - "News"
  - "Video Games"
---

# Star Wars: Galactic Racer From Ex-Burnout Devs Comes Out October 6

![Image of Star Wars Galactic Racer](<https://www.thedrive.com/wp-content/uploads/2026/04/star-wars-galactic-racer-pre-order-02_79419898.jpeg>)
*\<em\>Secret Mode\</em\>*

*Star Wars: Galactic Racer*, the upcoming [racing game](<https://www.thedrive.com/category/video-games>) set in the gargantuan sci-fi universe and developed by a team of Criterion defectors at Fuse Games, has a release date. It'll be landing on PS5, Xbox Series consoles, and PC on October 6, and it's done something I thought was impossible: Gotten me to care about Star Wars.

I've seen maybe three Star Wars movies ever—critically, *not* the ones everyone agrees you should see—and have some faint memories of playing *Episode I Racer* back on the Nintendo 64 and Dreamcast. The closest this franchise ever came to getting its hooks in me was the introduction of pod racing, but I never loved that game as much as some people did, and missed my opportunity to play Sega's completely distinct *Star Wars Racer Arcade* title that released around the same time.

But even for someone like myself, totally ignorant to the lore and not really seeking to change that, the Star Wars universe can look genuinely interesting, and some games every now and then manage to tap into that potential. *Galactic Racer* appears to be one of them. Honestly, if you jettison Star Wars from the name and call it Steampunk Wipeout on Alien Planets, I'd go along for the ride just as willingly.

https://www.youtube.com/watch?v=v9J3Y1ypDMc

The footage we've seen thus far looks gorgeous, with a mix of highly detailed, claustrophobic courses and wide-open spaces. Most racing games don't really play with scale this dramatically; in fact, it calls to mind a comparison to another old PlayStation racing game that may even be more appropriate than *Wipeout*.

I'm getting big *MotorStorm* vibes from this—not merely from the lush environments, but also the incorporation of different vehicle weight classes, from speeders to larger craft. The combat element of *Galactic Racer* appears to be mostly centered around bashing into other racers to take them down (the folks at Fuse hail from the house of *Burnout*, after all), which is another *MotorStorm*-like wrinkle. That series mixed motorcycles and trophy trucks on the same courses, with the former having the advantage of being able to slip through traffic and take some otherwise inaccessible paths, and the latter obviously winning any wheel-to-wheel fight they found themselves in.

Perhaps I'm getting carried away with my expectations here, but I'm positively anticipating *Galactic Racer*. 2026 has shaped up to be an unexpectedly bright year for racing games, even beyond *Forza Horizon 6* naturally grabbing everyone's attention. You've got surprises like *[Screamer](<https://www.thedrive.com/news/screamer-review-a-new-benchmark-for-racing-game-artistry>)*, *Galactic Racer* looking promising, and continued updates for solid early access works-in-progress, like *Wreckfest 2* and *[Assetto Corsa Rally](<https://www.thedrive.com/news/assetto-corsa-rally-sim-racing-early-access-review>)*. Even an [unreleased *Ridge Racer* game](<https://www.thedrive.com/news/never-before-released-rave-racer-is-finally-coming-to-switch-ps5-and-xbox>) made it out into the world. Who says miracles can't happen?

*Got a tip? Reach out to tips@thedrive.com*

## Author
Adam is a Senior Editor at The Drive, concentrating on curating and developing the site's slate of daily journalism, from initial pitch to final copy edit. When he's not at his desk researching leads and working with writers, he's testing vehicles or reviewing racing games, new and old. He joined The Drive in 2023, following seven years of covering consumer technology and cars. A car lover and gamer since his earliest memories, Adam came to know the automotive world through video games. First it was Daytona USA, Sega Rally, and Ridge Racer; then came Need For Speed, which inspired an encyclopedic knowledge of '90s supercars, and, of course, Gran Turismo. If not for them, he'd assuredly be doing something else right now. Adam is based in the suburbs outside Philly, where there are ample roads for his hot hatch to stretch its legs. In his car, he's probably listening to indie rock, drum and bass, or Yankees baseball.

### Author social links  
[Bluesky](<https://bsky.app/profile/aismail.bsky.social>)  
[Instagram](<https://www.instagram.com/pioneerspine/>)  
[LinkedIn](<https://www.linkedin.com/in/aismail1/>)