---
title: "Race on the Fiat Factory Roof Test Track in This Charming Indie Game"
date: "2026-04-29"
modified: "2026-04-29"
authors:
  - name: "Adam Ismail"
    job_title: "Senior Editor"
    link: "https://www.thedrive.com/authors/adam-ismail"
url: "https://www.thedrive.com/news/race-on-the-fiat-factory-roof-test-track-in-this-charming-indie-game"
categories:
  - "Culture"
  - "News"
  - "Video Games"
---

# Race on the Fiat Factory Roof Test Track in This Charming Indie Game

![Screenshot of gameplay of Parking Garage Rally Circuit, on the Turin track.](<https://www.thedrive.com/wp-content/uploads/2026/04/Parking-Garage-Rally-Circuit-4_29_2026-12_07_47-PM.png>)
*\<em\>Adam Ismail, Walaber Entertainment\</em\>*

It's been a minute since we checked in with *Parking Garage Rally Circuit*, the indie racing game that channels the soul of arcade mainstays from 30 years ago in a way that many try to, but few pull off. [When we first played it](<https://www.thedrive.com/news/parking-garage-rally-circuit-is-a-retro-racing-game-that-gets-it>) ahead of release back in 2024—which itself is hard to believe—the game had half the tracks it eventually launched with, no multiplayer, and not even a soundtrack. Recently, it got even bigger, with the release of the European Tour DLC that doubles the raceable parking lots from eight to 16, and adds a whole bunch of new music from ska-punk band The Holophonics.

If you've never played *PGRC*, you should, and now's a great time to start. Your task is to set the fastest time through zany courses set in and around parking garages. The handling isn't too dissimilar from *Mario Kart's*, being pretty linear most of the time with the addition of a drift button, and boosting if you maintain a drift for long enough. On your own, you won't be racing against any bots. But, online, you can challenge your friends and turn car contact on or off.

These new eight tracks include venues like the quaint York Castle Car Park and Hamburg Concert Hall. It also includes a track directly inspired by [Fiat's iconic Lingotto facility](<https://motion-mag.com/exhibit/the-lingotto-building-and-its-iconic-fiat-rooftop-test-track>) in Turin—you know, the one with [the banked test track on the roof](<https://www.thedrive.com/news/44088/this-225k-slot-car-track-is-an-incredible-recreation-of-fiats-most-famous-factory>). That gives you a pretty good idea about how charming and inventive *PGRC* is, but don't let that lull you into thinking it doesn't reward skill. Much like *Mario Kart*, it can be a world of hurt for less-experienced players faced with strong competition.

![](<https://www.thedrive.com/wp-content/uploads/2026/04/Parking-Garage-Rally-Circuit-4_29_2026-12_15_27-PM.png>)

![](<https://www.thedrive.com/wp-content/uploads/2026/04/Parking-Garage-Rally-Circuit-4_29_2026-12_10_56-PM.png>)

![](<https://www.thedrive.com/wp-content/uploads/2026/04/Parking-Garage-Rally-Circuit-4_29_2026-12_24_39-PM.png>)

![](<https://www.thedrive.com/wp-content/uploads/2026/04/Parking-Garage-Rally-Circuit-4_29_2026-12_25_35-PM.png>)

The thing about drift boosting in *PGRC* is that there is actually no limit to how much faster your car can go if you manage to keep chaining them. The normal top speed of the light-class Tatsugi Zippi, for example, is just 34 mph. But if you drift boost, you can blow past that. And if you keep repeating boosts at your already inflated speed, you can double or even triple the Zippi's cap during normal driving.

The upshot is that this game doesn't really have a skill ceiling; you're limited only by your own reflexes. High-level players will basically always be in a drift—even during straightaways—to seize every opportunity to boost, just like people who were disgustingly good at *Mario Kart DS* back in the day. The video below provides an example of what I mean.

https://www.youtube.com/watch?v=LfqwEFFRteY

Admittedly, I find racing games that operate this way kind of annoying, as I prefer to drift in corners only where it makes sense. If you're anything like me, you'll reject the way *PGRC* asks you to play it. You might struggle to record gold-medal times in the single-player mode, but you *can* opt out. I just wish the normal straight-line top speed of the Zippi wasn't so dang low when you're not chaining.

Even for an aging, anti-competitive gamer like me, though, *PGRC* is extremely satisfying. The graphics go for a Sega Saturn-like presentation (check out [my earlier story](<https://www.thedrive.com/news/parking-garage-rally-circuit-is-a-retro-racing-game-that-gets-it>) on the game if you want to know how the developer achieved that), complete with low framerates and draw distances, though there are plenty of options at the player's disposal for a more modern presentation. And while ska might be the musical equivalent of cilantro and tastes like soap to my ears, I can't deny the vibrant, bombastic charm The Holophonics lend to *PGRC*. This game is full of little visual treats, too, like how the normal "Parking Garage Rally Circuit" title card switches to "Multi-Storey Carpark Rally Circuit" if you back out to the main menu after selecting the European Tour.

![](<https://www.thedrive.com/wp-content/uploads/2026/04/Parking-Garage-Rally-Circuit-4_29_2026-12_28_33-PM.png>)
*Did I buy the wrong game again? *Walaber Entertainment**

It's just a super-high-quality, golden-era-inspired arcade racer made with love, and it's cheap, too: The full game with the DLC costs just $13 at the time of writing, and the DLC itself is a meager $4. When was the last time you saw an expansion pack for *any* game that costs $4? *PGRC* is currently available on PC and Mac via [Steam](<https://store.steampowered.com/app/2737300/Parking_Garage_Rally_Circuit/>) and through the browser-based service [Wavedash](<https://wavedash.com/>), however console ports have been planned for this year.

*Got a tip? Reach out to tips@thedrive.com*

## Author
Adam is a Senior Editor at The Drive, concentrating on curating and developing the site's slate of daily journalism, from initial pitch to final copy edit. When he's not at his desk researching leads and working with writers, he's testing vehicles or reviewing racing games, new and old. He joined The Drive in 2023, following seven years of covering consumer technology and cars. A car lover and gamer since his earliest memories, Adam came to know the automotive world through video games. First it was Daytona USA, Sega Rally, and Ridge Racer; then came Need For Speed, which inspired an encyclopedic knowledge of '90s supercars, and, of course, Gran Turismo. If not for them, he'd assuredly be doing something else right now. Adam is based in the suburbs outside Philly, where there are ample roads for his hot hatch to stretch its legs. In his car, he's probably listening to indie rock, drum and bass, or Yankees baseball.

### Author social links  
[Bluesky](<https://bsky.app/profile/aismail.bsky.social>)  
[Instagram](<https://www.instagram.com/pioneerspine/>)  
[LinkedIn](<https://www.linkedin.com/in/aismail1/>)