---
title: "Modder Fixes Fatal Flaw in Cult Classic Japanese Street Racing Game 20 Years Later"
description: "2003's Tokyo Xtreme Racer 3 was plagued by a bug preventing 100% completion when it was brought West, and a modder has finally fixed it."
date: "2024-01-05"
modified: "2024-01-05"
authors:
  - name: "Adam Ismail"
    job_title: "Senior Editor"
    link: "https://www.thedrive.com/authors/adam-ismail"
url: "https://www.thedrive.com/news/modder-fixes-fatal-flaw-in-cult-classic-japanese-street-racing-game-after-20-years"
categories:
  - "Culture"
  - "News"
  - "Video Games"
---

# Modder Fixes Fatal Flaw in Cult Classic Japanese Street Racing Game 20 Years Later

![](<https://www.thedrive.com/wp-content/uploads/2024/01/05/Tokyo-Xtreme-Racer-3-Box.jpg>)
*\<em\>Crave Entertainment\</em\>*

Released in 2003 for the PlayStation 2, Genki's *[Tokyo Xtreme Racer](<https://www.thedrive.com/news/38919/lately-im-all-about-pairing-old-driving-games-with-new-podcasts>) 3* remains the zenith of Japanese street racing-style games for many fans. The vibe of cruising the Shuto Expressway on the prowl for rivals to face off against in the night to a soundtrack of cool, weird techno interspersed with jagged guitar riffs is something you really can't get in the medium nowadays. But when *TXR3* was brought to the West, the conversion wasn't perfect, and a serious error made the game impossible to complete. Until now.

A modder has developed a patch that fixes the game's economy so that two particular late-game enemies tied to money earned can now appear normally. See, when *TXR* was localized for American and European audiences by Crave Entertainment, the team cut all vehicle and parts prices and rewards by 100, for a rough conversion from yen to dollar scale to create a more natural economy for Western gamers. It's the same trick *Gran Turismo* has employed since its earliest days, and it works well enough—so long as the developers remember to catch and change *all* the relevant values in the game.

Crave seemed to have missed two "Wanderer" opponents, which were set to appear after the player earned 20 million and 100 million credits, respectively. Because all race rewards were lowered to dollar scale, those were unreasonable sums of cash—especially the latter, as it's impossible to hold more than 99,999,999 credits in the export version of the game. Without beating these Wanderers, you can't technically complete the entirety of *TXR3*, which is why this fix that modder Kinglink published on [ROMHacking.net](<https://www.romhacking.net/?page=news&newssearch=1&project=/hacks/8339/>) matters.

https://www.youtube.com/watch?v=2eSP2Ujp1Tg

It should be said that this isn't technically the first patch of its kind; one of a similar nature was reportedly previously published, though in a form that was really only designed to be used on a PS2 emulator on PC. With this version, someone could theoretically create a fixed copy of the game that can play on the original hardware, so it's a little more permanent.

I haven't had a wealth of experience with *TXR3*, though I also don't have much of an excuse, because the game's been sitting in my collection for about two years now. The second *Tokyo Xtreme Racer* entry on Sega Dreamcast is the one I grew up with and have enjoyed over the years. As it happens I got sucked back into that game last spring, around the time I got my Dreamcast back after I had an HDMI mod installed in it. *TXR* is a truly charming series with [undeniably dazzling soundtracks](<https://www.youtube.com/watch?v=9wopPozpgfA>) no matter which installment you play, and I'd do many crimes if it meant Genki could develop a new one for modern platforms.

*Got tips? Send 'em to tips@thedrive.com*

## Author
Adam is a Senior Editor at The Drive, concentrating on curating and developing the site's slate of daily journalism, from initial pitch to final copy edit. When he's not at his desk researching leads and working with writers, he's testing vehicles or reviewing racing games, new and old. He joined The Drive in 2023, following seven years of covering consumer technology and cars. A car lover and gamer since his earliest memories, Adam came to know the automotive world through video games. First it was Daytona USA, Sega Rally, and Ridge Racer; then came Need For Speed, which inspired an encyclopedic knowledge of '90s supercars, and, of course, Gran Turismo. If not for them, he'd assuredly be doing something else right now. Adam is based in the suburbs outside Philly, where there are ample roads for his hot hatch to stretch its legs. In his car, he's probably listening to indie rock, drum and bass, or Yankees baseball.

### Author social links  
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[Instagram](<https://www.instagram.com/pioneerspine/>)  
[LinkedIn](<https://www.linkedin.com/in/aismail1/>)