---
title: "IndyCar Is Returning to iRacing in a Big Way After Motorsport Games Divorce"
date: "2024-01-10"
modified: "2024-01-10"
authors:
  - name: "Adam Ismail"
    job_title: "Senior Editor"
    link: "https://www.thedrive.com/authors/adam-ismail"
url: "https://www.thedrive.com/news/indycar-is-returning-to-iracing-in-a-big-way-after-motorsport-games-divorce"
categories:
  - "Culture"
  - "News"
  - "Video Games"
---

# IndyCar Is Returning to iRacing in a Big Way After Motorsport Games Divorce

![](<https://www.thedrive.com/wp-content/uploads/2024/01/10/GettyImages-1222478363.jpg>)
*\<em\>Chris Graythen/Getty Images\</em\>*

Two months since [IndyCar](<https://www.thedrive.com/news/honda-could-leave-indycar-over-rising-costs-we-have-great-concern>) terminated its exclusivity agreement with sim racing developer Motorsport Games, the American open-wheel racing series is back with its previous longtime partner, iRacing. The two entities announced their new agreement Tuesday, touting the return of the iRacing Indianapolis 500, a licensing extension for the Indianapolis Motor Speedway, a variety of officially sanctioned leagues, and full IndyCar branding in the popular PC sim racing platform.

This move has been a long time coming after Motorsport Games failed to produce a promised IndyCar title of its own, prompting IndyCar owner Penske Entertainment to vacate that exclusivity deal. It mirrors [NASCAR's own recent decision to stop working with Motorsport Games](<https://www.thedrive.com/news/sim-racers-rejoice-iracing-will-make-the-next-nascar-game-for-consoles-pc>), although in NASCAR's case, iRacing developers are also being tapped for a console release as well. It's not immediately clear if IndyCar will ask iRacing to do the same, not to mention if iRacing has the capacity to take on additional projects at this time. iRacing acquired Monster Games, formerly the developer of the *NASCAR Heat* franchise, in 2022, specifically to venture into publishing console titles like *World of Outlaws: Dirt Racing*.

![](<https://www.thedrive.com/wp-content/uploads/2024/01/10/GettyImages-1222468895.jpg>)
*A screenshot from the IndyCar iRacing Challenge First Responder 175 on May 2, 2020. Chris Graythen/Getty Images*

"We are very excited that our most avid gamers and fans will have full access to the IndyCar Series through this licensing agreement with iRacing. They are longtime partners, and we look forward to official IndyCar Series racing on iRacing for many years to come," Ben Hendricks, IndyCar's Senior Manager of Esports and Emerging Virtual Experiences said in a [press release](<https://www.iracing.com/iracing-and-indycar-sign-multiyear-license-agreement/>).

As I wrote after NASCAR's deal with iRacing, this really is the best-case scenario for American motorsport fans and sim racers alike. iRacing has been a proven partner for both series in the past; meanwhile, Motorsport Games inked deals with a number of high-profile championships and events only to squander all of them, seemingly except for the 24 Hours of Le Mans. [That game is still reportedly on the way](<https://lemansultimate.com/>), and as a result, officially sanctioned 24-hour races at the Circuit de la Sarthe in iRacing aren't permitted due to Motorsport Games' exclusivity terms. Otherwise, the British Touring Car Championship, NASCAR, and IndyCar were all promised releases of their own from the publisher, and each has now broken off its contract.

Hopefully, if iRacing can manage it, the team can also find a way to bring its renowned open-wheel simulation to consoles in the form of an IndyCar game. Regardless, this news is certainly a step in the right direction.

*Got tips? Send 'em to tips@thedrive.com*

## Author
Adam is a Senior Editor at The Drive, concentrating on curating and developing the site's slate of daily journalism, from initial pitch to final copy edit. When he's not at his desk researching leads and working with writers, he's testing vehicles or reviewing racing games, new and old. He joined The Drive in 2023, following seven years of covering consumer technology and cars. A car lover and gamer since his earliest memories, Adam came to know the automotive world through video games. First it was Daytona USA, Sega Rally, and Ridge Racer; then came Need For Speed, which inspired an encyclopedic knowledge of '90s supercars, and, of course, Gran Turismo. If not for them, he'd assuredly be doing something else right now. Adam is based in the suburbs outside Philly, where there are ample roads for his hot hatch to stretch its legs. In his car, he's probably listening to indie rock, drum and bass, or Yankees baseball.

### Author social links  
[Bluesky](<https://bsky.app/profile/aismail.bsky.social>)  
[Instagram](<https://www.instagram.com/pioneerspine/>)  
[LinkedIn](<https://www.linkedin.com/in/aismail1/>)